Welcome back listeners,
This week Jackson and Daniel are discussing puzzle games and puzzles in games. Designers can use puzzles to provide unique challenges to their players, but when handled poorly, the in-game puzzle can lead to some of the most frustrating gaming experiences possible.
Your hosts do their best to figure out what makes a good puzzle and go over some of their least favourite examples from their gaming experiences.
Also, the recommend some stuff:
This week you should listen to the podcast Alice Isn’t Dead
This week you should watch Jesse Cox on YouTube