Welcome back to Player’s Guide faithful listeners!
This week Jackson and Daniel slide their new story-focused direction in to the hilt. They tackle the concept of story structure in games – what works and what doesn’t when telling a story through an interactive visual medium.
Many, many people make the misstep of trying to directly translate what works in movies and TV into games. Frequently, this leads to games that feel flat. Your hosts talk about what sets games apart and how their unique properties can be used to pull an audience even deeper into a fictional world.
And as always, some cool shit you should check out:
This week you should play Ashes: Rise of the Phoenixborn
This week you should play Android: Netrunner
… We’re really into card games right now