Godcast; Part 1

Hey everyone,

Jackson and Daniel are back with another episode of Player’s Guide. This week they are talking about gods in fiction – especially fantasy. There are not many features of the genre that blur the line between whole-cloth creation and adapted myth to the same degree as deities. And with religion and faith being alive and well in the real world, playing with the idea of gods is a great way to create vivid and incisive commentary.

In addition to diving into this rather meaty (so much meat that there will be a second part) topic, your hosts also bust out the recommendations:

This week you should read The Inheritance Trilogy by NK Jemisin 

This week you should play Nier: Automata and the other games created and influenced by Yoko Taro 

StructureCast

Welcome back to Player’s Guide faithful listeners!

This week Jackson and Daniel slide their new story-focused direction in to the hilt. They tackle the concept of story structure in games – what works and what doesn’t when telling a story through an interactive visual medium.

Many, many people make the misstep of trying to directly translate what works in movies and TV into games. Frequently, this leads to games that feel flat. Your hosts talk about what sets games apart and how their unique properties can be used to pull an audience even deeper into a fictional world.

And as always, some cool shit you should check out:

This week you should play Ashes: Rise of the Phoenixborn

This week you should play Android: Netrunner

… We’re really into card games right now