Welcome back to Player’s Guide faithful listeners!

This week Jackson and Daniel slide their new story-focused direction in to the hilt. They tackle the concept of story structure in games – what works and what doesn’t when telling a story through an interactive visual medium.

Many, many people make the misstep of trying to directly translate what works in movies and TV into games. Frequently, this leads to games that feel flat. Your hosts talk about what sets games apart and how their unique properties can be used to pull an audience even deeper into a fictional world.

And as always, some cool shit you should check out:

This week you should play Ashes: Rise of the Phoenixborn

This week you should play Android: Netrunner

… We’re really into card games right now¬†

Writer’s Guide

And we’re back again.

This week you’ll notice some changes with the podcast. We’ve changed up our intro, as well as the recommendation section. All part of the sleeker new Player’s Guide.

The topic on the table this week is writing in video games. Of all of the elements that typically make up a video game, Jackson and Daniel both feel like story is the one most often neglected. To them, this is a tragedy, as it is their favourite aspect. So they talk about some games that do it right, and some games that need to try a little harder. They also spend some time speculating about why it is designers and developers feel that plot is the most expendable element when it comes to game design.

The recommendations this week are:

Playing Shatterhand 

Watching Netflix’s Luke Cage