This week Jackson and Daniel are talking crossovers! Inspired by the release of Mario/Rabbids and the announcement of Final Fantasy 15/Assassin’s Creed, your hosts dive into the merits and risks of mashing up two unique intellectual properties.
Ranging from Marvel’s recent superhero potpourris to the golden age of network TV cross-pollination, Jackson and Daniel cover some of the best and worst examples of the crossover trope over the years.
As for recommendations:
This week you should read The Stone Sky by NK Jemisin
This week marks the 100th episode of the podcast! Both Daniel and Jackson are very excited to ring in their centennial. In fact, both of them are hoping that you will let them treat you to a very special night out to make the occasion. They are both very excited at this chance for romance, and it seems likely that there will be fierce competition for the opportunity to take you out.
In case it wasn’t obvious, this episode will be about the Dating Sim genre of video games. This is a group of games near and dear to Daniel’s heart, so if you are unfamiliar; prepare to join hands and walk with Jackson as he learns all about how to be the best at romance.
For those who might be curious, here is the complete list of games that Daniels mentions over the course of this episode:
This week you should take a moment to look into the recent events that occurred in Charlottesville, Virginia. We’re not here to pressure you into any specific course of action, but for those feeling inclined to act, here is a good place to start
This week Jackson and Daniel are discussing post-game content and replay value in video games. Every game aficionado has favourites they return to again and again; your hosts try to put their finger on the magical quality that makes those games alluring even in a world flooded with new and exciting options.
One thing that can keep you coming back is a deep pool of content that occurs after the main story is complete. Your hosts take a look at some of the best post-games that they have encountered in their time playing video games.
Also, there are recommendations:
This week you should watch Atomic Blonde
This week you should go back and start up a game you haven’t played in a while, give it a run for old time’s sake
This week Jackson and Daniel are discussing puzzle games and puzzles in games. Designers can use puzzles to provide unique challenges to their players, but when handled poorly, the in-game puzzle can lead to some of the most frustrating gaming experiences possible.
Your hosts do their best to figure out what makes a good puzzle and go over some of their least favourite examples from their gaming experiences.
Also, the recommend some stuff:
This week you should listen to the podcast Alice Isn’t Dead
Whatever your holiday predilection, we at Player’s Guide hope you are happy and safe this season. Considering our recent weather, we have a very apropos podcast for you – one about blizzards! Sorry, one about Blizzard – you know, the video game developer?
From Diablo to World of Warcraft to Overwatch, whenever Blizzard makes a move, they codify a genre. It is impossible to discuss the landscape of modern video games with our discussing Blizzard, so we at Player’s Guide decided to give them their due.
Jackson and Daniel are joined by Donovan, who has finally returned from Calgary for the season.
Your three hosts have some recommendations for you:
This week you should play the complete Bioshock Collection
This week you should also play Shadow of the Colossus
This week you should watch Krampus
Some bookkeeping. We reference some remarks made in the past by Blizzard employees. For the sake of showing our work, here are links to the dialogue in question:
This week you’ll notice some changes with the podcast. We’ve changed up our intro, as well as the recommendation section. All part of the sleeker new Player’s Guide.
The topic on the table this week is writing in video games. Of all of the elements that typically make up a video game, Jackson and Daniel both feel like story is the one most often neglected. To them, this is a tragedy, as it is their favourite aspect. So they talk about some games that do it right, and some games that need to try a little harder. They also spend some time speculating about why it is designers and developers feel that plot is the most expendable element when it comes to game design.